Ender in Exile (Ender)
By Orson Scott Card
Set between Card’s Hugo and Nebula–winning Ender’s Game (1985) and Speaker for the Dead (1986), this philosophical novel covers familiar events, but puts new emphasis on their ethical ramifications. In the wake of his victory over the alien Formics, 12-year-old military genius Ender Wiggins is hailed as a hero, but governments opposed to the International Fleet, which trained him, intend to portray him as a monster. Ender winds up as titular governor of one of the new human colonies, where he struggles to adapt to civilian life and ponders his role in the deaths of thousands of humans and an entire alien species. His agonized musings aren’t always sophisticated but possess a certain gravitas. Fans will find this offering illuminating, and it’s also accessible to thoughtful readers new to the series. (Nov.)
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Orson Scott Card has explained that Ender in Exile, the direct sequel to Ender’s Game, occurs primarily between chapters 14 and 15 of the first book. Here in the sequel we get greater detail and insight into what was just covered cursorily about Ender’s life after the war in Ender’s Game.
It becomes clear that Ender cannot return to live on Earth, or else he will become the subject of a dangerous and violent political tug-of-war to see who can use the returned hero with greatest results. It is decided that he will be shipped, with his sister and others, to live on one of the former alien (formic) planets now being colonized by people from Earth. Much of the book is spent onboard the traveling starship, where we meet some of the new colonists, and watch as Ender tries to come to terms with his conduct during his training and the war. We also meet other people of import already living in the new colonies, and get updates on old familiars like Bean and Graff.
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